CFTD for Unity
for Unity's Standard Pipeline
AboutCrack-Free Tessellation Displacement Shader for Unity. This tessellation shader uses buffers to calculate and remove displacement errors at UV discontinuities.
Version: Unity 5.6+
Supports GPU Instancing (helps with reducing batches).
Full support for Unity's PBR workflow.
Better shader performance.
AAA, industry-grade reduction of adaptive tessellation artifacts (an issue known as 'mesh swimming').